Tag Archives: Steampunk Work in Progress

Feeding the Muse

Muses

I have been working on the end to my Steampunk Work-in-Progress (yep, I’m WiP-ped). In the past week, some serious thinking and research helped me come up with the logical progression for constructing the ending. This will mean more re-writes, but not huge structural edits.

muse-3

I see research as part of the process of feeding the muse. My main problem is that I can never predict what is going to inspire a good (or even great) idea. So, I do a lot of research. I read news stories, science articles, textbooks, anything and everything gets fed into the files for the muse to sort through. Sometimes I wish I could just click my fingers and the best idea would swim to the front of the pile, but that isn’t how it work.

Sorry, but feeding the muse takes effort, just like anything else. This is why I am a little cynical when I hear a writer claim that he/she doesn’t do any reading.

aggressive muse

The muse is unforgiving. It just ins’t a case of ‘Garbage in, garbage out’. No fuel, and the flame splutters out entirely.

Currently, I am reading up on Victorian-era model villages. These were both a great concept and a really bad idea, depending on who was in charge. On one hand, these were developed to create ideal living conditions for a planned community. creating comfort for families and a guaranteed population base for businesses. On the dark side, these were nearly gulags for imprisoning a workforce to labour under unpleasant and dangerous conditions. What a perfect setting for both a hero or a villain!

Muse

This is the last piece I need for the puzzle that is my book. It is almost a frightening thought.  I’ve worked with these characters for so long, that I will miss them once the book is complete. However, I’ve been through this ‘breaking up’ period a few times now, when you have to distance yourself from your creations. The best solution is have a new project in the wings, a shiny new toy for the muse to play with.

outsidethebox muse.jpg

 

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Filed under Steampunk, Steampunk Work-in-Progress, the Muse, The Writing Life, Uncategorized, writing

The Brick-wall Happy Ending: a Steampunk Perspective

mmeteor1_roman fortress in Bulgaria

When I imagine changing places with her I get the feeling I do on finishing a novel with a brick-wall happy ending – I mean the kind of ending when you never think any more about the characters . . .

Dodie Smith; I Capture the Castle

I am currently rereading I Capture the Castle. It is one of those novels that always reveals something new when you read it. This time round, I can see where, on page 324, the author, Dodie Smith, is foreshadowing to the audience exactly how she will be ending her book. In case you’ve never read it (and why not?), it doesn’t have a ‘brick-wall happy ending’. She wanted her audience to think about the characters after the book has finished, and this has contributed to the continuing popularity of the novel.

Why am I bring this up?

I am rather terrible at writing endings.

ben-hur-end-title

I’ve never been a woman able to write a brick-wall happy ending, where they “all lived happily ever after.” Is this because I don’t like ending the story and leaving my characters behind? Is it because real life never has a neat and tidy ending? Is it because an ending is sort of sad and melancholy, and I am avoiding those feelings? It is probably a mixture of these reasons, among others. Endings are complex.

What makes a good ending? Tidying away all the plots and subplots satisfactorily? Vanquishing the villain and leaving the protagonist victorious? A slap-up feast with a roast boar and gallons of ginger-ale? Do you prefer a tragedy; seeing everyone sitting in the ruins of their lives? Or – like me – do you prefer a drawn line in the sand, with the expectation that the characters still have an important part of their lives to go on with?

York

I prefer being able to peep over the wall, rather than slamming up against it. Yet this means that I have to make hard decisions about where to leave things for the characters. I do tend to punish my villains and antagonists, but I am less inclined to ‘reward’ my protagonists with a tidy ending. I prefer to infer they go on to have further adventures.

There is plenty of time to rest after you are dead. Who wants to laze around for the rest of their life? Where is the fun in that? It is fine to take a breather and relax after an adventure, but no one really wants the adventure to end.

In I Capture the Castle, Dodie Smith ends the book well before the ‘happily ever after’. It is left up to the reader to decide whether or not the protagonist and the romantic lead end up together. I’ve spent many a happy daydream giving them a range of happy endings, and wondering which one is the correct one (from Dodie Smith’s hints throughout the text).

In my Steampunk work-in-progress, I’ve got two areas in the timeline when I could end the story. Neither will provide me with a neat and tidy ending, but one of them is ‘tidier’ than the other. However, that ending also brings a better resolution to the end of the adventure. At one point, I was tempted to end the story sooner, and that second ending was going to be a whole new book. The problem was … there wasn’t really enough story left to write a whole new book, at least, not without adding in more subplots. I prefer not to add subplots for the sake of adding to the word length. It feels like you are trying to stuff more clothes into drawers that are already full, and just makes everything cramped and crushed and creased.

I think too much of my current story to do that.

But it still leaves me with the problem of how I am going to end my story in a satisfactory manner.

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Filed under Steampunk, Steampunk Genre, Steampunk Work-in-Progress, Steampunk Writer, The End, The Writing Life, Writing Style

Just how is my Steampunk novel progressing?

You might be wondering what has been happening, since I have been ‘missing in action’ for most of this month. The start of the year was made more interesting by a family emergency, with me toddling off to the family compound along with most of my close family. The second half of January was spent looking for a new rental home, and then moving. We picked the hottest week of the year (so far) to move.

large_writing_comic
With moving, we must play the ‘will we have an Internet connection?’ bingo. It took us two weeks to get reconnected this time, because we moved into a brand spanking new house and switches needed permission to be flicked. So, when we got our connection on Monday, I was excited. However, for the week leading up to reconnection, I spent time editing and pruning my Steampunk novel (and playing a game of Solitaire or two).
I’ve had a change of heart with one of my antagonists. He is going to be more of an ambiguous villain, wanting to follow the master plan, but also wanting to please and impress my protagonist, Alice. I know, I know, I seem to keep changing major part of the novel and it seems to be dragging on forever. After all, I am not aiming to write great ‘L’ Literature; instead, I want to supply a decent Steampunk read. It is just that I really do want this novel to be the very best that it can be.

never-finish
With a severe editing, I have 118000 words approximately. This is excellent, since I was aiming for a 120,000 word length. I don’t think I need to add much more to the body of the story, only to the final couple of chapters. I can see where I have a few more scenes that I need to cull. It is starting to look close to a final draft.
The plot and characters and settings are all complementing each other, without one aspect overpowering the others. The story has a good balance between action, dialogue and narration. I’ve worked hard to make my characters interesting and relatable. There is lots of shiny, shiny science. (So SHINY!) I’ve worked hard to stay away from stereotypes and clichés.
As well, in the past month I had a very kind rejection of my nonfiction book (too intellectual for their target audience!). So now it gets another polish and sent off to market again.
   So … did you miss me?

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Being Productive whilst on Holidays; Flights of Fancy

steampunk-book-as-vehicle

I went away to spend some time with my parents.I was away from my computer … but took plenty of pens and paper with me. I often do my ‘chunking’ exercises with pen and paper. ‘Chunking’ is when you write out your idea, as it comes to you in chunks and pieces; this is what my first year lecturer called the process. You might call it something else. It doesn’t matter what it is called, it is just the very first step – after thinking – towards writing a story.

I thought I was in holiday mode. My muse disagreed.

I came up with three solid ideas for short stories, including the ‘Dissected Graces’ story based on the artistic anatomical models. I finally have got a handle on the (hopefully final) structural edit to my Steampunk novel; I will have to kill quite a few of my darlings in the process. I also wrote five individual timelines for characters within the novel, which support the structure and at the same time give them all logical stories of their own that don’t conflict with their characterisations or motivations.

I even came up with a strategy for the structural edit that doesn’t make me too fearful of messing up. I am going to write up the new timeline I came up with, and copy and paste into it. In this way, I keep the original draft ‘pristine’ in case I do stuff things up. I’ve been trying to make better sense of my story and plot for a couple of months, so I am very pleased to be moving forward again.

Writers don’t really get proper holidays, because you can never predict when a great idea is going to strike. The muse can’t be ignored. So, I might not have done much in the way of writing on my computer, but I was certainly doing a lot of writing by hand. I was gone for five days, and I have over 13 pages of notes and observations, timelines and research plans. Some of this stuff is pure gold.

Sometimes, getting out of your familiar work routines kick-starts a new train of thought. That is what happened to me. So I am adding this to my writer’s toolkit.

 

 

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Filed under Editing, Personal experience, Steampunk Themes, Steampunk Work-in-Progress, the Muse, The Writing Life, Uncategorized, writing, Writing Career

What’s in a name?

Cogpunk Steamscribe

Girl under tree

I am one of those people who spend a lot of time choosing a name for a character. I think a name aids in defining a character, and a good name is halfway to helping your readers to visualise them physically and possibly give them insights into the character’s personality.

 

I’m certainly not the only writer to feel this way. And it is no surprise that my own favourite writers are probably of the same mind. Terry Pratchett and Diana Wynne Jones are (or were) very clever at giving their characters the perfect name, like Granny Weatherwax and Nanny Ogg or Sophie Hatter and Howl. Sometimes an author will even make the character’s name an integral part of the plot, like Michael Gerard Bauer’s ‘Don’t Call Me Ishmael’. So, I thought it might be interesting to dissect the process as I see it.

 

When I first start thinking…

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Filed under Characterization, Steampunk Genre, Victorian Era, Women in Science, writing, Writing Style, YA Work in Progress

Son of a Famous Father: A Steampunk Writer’s Perspective

George Darwin

George Darwin is the son of a famous father, which means that the fame of Charles Darwin overshadows George’s accomplishments. In other circumstances, it would have been George who brought recognition and honour to the Darwin name, for he was an accomplished mathematician and astronomer, and he formulated the fission theory of Moon formation.

Charles Darwin

Charles Darwin

One of the first attempts to explain the varying composition of the Earth and its Moon was George Darwin’s Fission Theory. George theorized the proto-Moon was flung from Earth’s crust by centrifugal force and the action of the solar tidal forces. However, this theory has been disproven as it would require too great an initial spin of the Earth, so fast that the Earth would disintegrate. It was a valid theory in its day, and was the starting point for further investigation into how the Earth/Moon double planet was formed.

Charles G. Darwin, Bain News Service photo portrait.jpg

Charles Galton Darwin – Charles Darwin’s grandson

George Darwin’s major fields of study were the three-body problem in the case of the orbits of the Sun-Earth-Moon system and the stability of rotating fluids. His interest in fluids was inspired by his interest Fission Theory. His conclusions that a pear-shaped rotating mass is stable are today thought to be incorrect. Despite the fact both his theories are probably incorrect, George Darwin was and is important in being the first to apply mathematical techniques to study the evolution of the Sun-Earth-Moon system.

T.H.Huxley(Woodburytype).jpg

Thomas Huxley – Darwin’s Bulldog

On a side note, he is the father of the physicist, Charles Darwin (named for his illustrious grandfather), who was the father of George Pember Darwin. This great-grandson of the family patriarch marred the great-granddaughter of Thomas Huxley, ‘Darwin’s Bulldog’, the greatest supporter of the theory of evolution. This fulfils my storytelling twitch most satisfactorily.

George Darwin sepia tone.jpg

Silver Fox!

George has a more active part to play in my Steampunk novel than his father because he is a vigorous twenty-six at the time of my setting. It doesn’t hurt that he was rather good-looking either. His brother Francis, the botanist, also has a role in the novel, but will be the topic of another blog post. In fact, three of Darwin’s sons went on to be scientists; intelligence, curiosity, and a hunger to know the truth was obviously a family trait. His daughter Henrietta (Etty) helped him with his research, and married another scholar and mathematician, Richard Litchfield.

Etty Darwin

Wouldn’t you have loved to attended those family gatherings? As a writer, I am inspired by the concept of a family of such genius.

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Filed under Characterization, Science, Steampunk, Steampunk Genre, Steampunk Themes, Steampunk Work-in-Progress

Making Sense: Using All Five Senses in Characterization

Professor Alice in modern era

Thought Experiment: Your character has smelly feet. What image sprung to mind?

What was their gender?
What was their age?
What kind of personal hygiene did you assume?

Even one small detail can affect characterization. As part of the ‘show, don’t tell’ goal of good writing, you shouldn’t neglect the opportunity to give insights into a character by tapping into the five senses. A woman with calluses on her hands could be a farmer or a sword-mistress. A man with silky soft skin is unlikely to work in harsh environments. A child using a loud voice may be excited, or live with a deaf relative. Using this technique, you can hint at their personality or identity without having to ‘spell it out’.

You can get stinky feet by walking in Wellington boots all day, even if your hygiene is excellent. But if your character has just taken off their shoes and you need to evacuate the house, they may have a medical problem. Depending on how likeable you want that character to be, I suggest that explain why their shoes stink so badly. In my Steampunk narrative, it isn’t the feet that stink, but the boots, as they are slowly dissolved by the chemicals used in the laboratory.

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